I'm not sure if I helped at all, but seeing as no one else responded, I hope I at least gave you some ideas to bounce off of. Copying a keyframe and then pasting it in place onto another keyframe is a good cheap way of "merging layers" and that will help to cut down on your over all size. If you're creating stuff on your stage directly be sure to focus on how many layers you're working with. This will allow you to make seemingly nice backgrounds, and or animations, but you can choose the quality of your image. If you're using photoshop or gimp or whatever you can always change your DPI. There are pros and cons to both file types, and vectors arent great to have tons of detail because the more points (garden stakes) the greater the file size. I have been saving all the images as png, and it does take up a lot of room. So generally I'll use as little blurring and smudging as possible, so when I put my piece together on the stage, and incorporate it with my vector images from flash, the two seemingly go together alright. *I've been using bitmap images for my background, but I'm coloring them as IF they were vector. Generally what I see people do is they create their backgrounds in photoshop, and do the rest of their vector work in flash. I'm also a new animator, but I think I've found an ok in-between because I've had the same problems. So in short: when I use raster graphics, the file size of the movie gets big too quickly, due to the large file size of the images, but it is too time consuming and limited to create graphics in a vector format for it to be a viable solution.ĭo those with more animating experience have any suggestions for me? Also I'd like to hear what you personally use. I started experimenting with vector graphics after encountering my problem and bought Serif DrawPlus X4 for 10 bucks (-90%), but just couldn't create decent graphics, because of the limits of vector graphics, when compared to bitmaps, so now I have no idea which image type to use while animating. I think this might have something to do with the fact that I'm saving in PNG-format, but compressing the image file into a JPG or similar just doesn't seem like a good idea, because I really don't want to sacrifice image quality. I've been messing around with my (relatively) new Bamboo tablet for a couple of months now, and was starting to get into 'real' animation, when I bumped into a problem.Īs I'd learnt the basics of frame-by-frame animation, the first of my test animations had bitmap graphics in it, which led to an annoying problem: the raster graphics took a lot of space (0.9 MB for a 10-second clip).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |